An object linked to this joint can move linearly along its axis. The spring joint will try to bring attached objects back to their original position.
Variables[]
- Accel: This states the speed at which the spring moves things back to their original position.
- Damp: The amount of friction applied to the joint. By varying the accel and damp values, you will normally be able to get the balance of speed, power, and acceleration that you want.
Control[]
You cannot control a spring joint.
The UI | ||
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Joints Slider • Piston • Hinge • Servo • Motor • Gyro • Fixed • Corkscrew • Spring • Ball • Universal • Gears | ||
States Static • Frozen • Ignore • NoCollision • ShowCollision • NoAutoFreeze • Magnetic | ||
Properties Magnet • Thruster • Emitter • OnTouch • OnTick | ||
Shapes default • box • sphere • cylinder • cone • capsule • chamfer • convexhull • staticmesh |