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Nocollision is a state similar to ignore with one major difference: it can move. For example, instead of having to make two groups and making the inside group ignore you only need one group set to nocollision.

Also, a nocollision object activates the OnTouch command; a ignore object doesn't. If set as an emitter, they will produce solid objects. Finally, you cannot set an object inside another group to nocollision.


Other object states
Static
Frozen
Ignore
Static Mesh
NoCollision
Show Collision
No Auto Freeze
Magnetic

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