The Fixed joint is the newest of all of the joints. When connected to an object, the object will remain in place unless a "breaking force" has been entered, which will be described later.
At first, the joint seems somewhat useless, but SketchyPhysics 3 (SP3) gave it two purposes. First of all, it allows for emitters and thrusters to be attached to the main object without having to use two movable joints. Second, and just as important, the breakable joint also allows for things to be able to "snap" when they are hit hard enough.
- BreakingForce: How hard the object has to be hit in order for it to break free from the joint. If left at 0, the joint will be unbreakable. Finding the right value for your model will normally take some trial and error. Remember that the closer the joint and the object, the stonger the bond (Thanks to force leverage).
Fixed joints cannot be controlled in any manner at all. The breaking force entry box is white, meaning advanced codes cannot be entered and you may only put in a standard number value.
|Joints Slider • Piston • Hinge • Servo • Motor • Gyro • Fixed • Corkscrew • Spring • Ball • Universal • Gears|
|States Static • Frozen • Ignore • NoCollision • ShowCollision • NoAutoFreeze • Magnetic|
|Properties Magnet • Thruster • Emitter • OnTouch • OnTick|
|Shapes default • box • sphere • cylinder • cone • capsule • chamfer • convexhull • staticmesh|