Advantages of convexhullEdit
Some users who have created basic shapes will use 'convexhull' because it saves time and a lot of the debugging is not needed.
Disadvantages of convexhullEdit
The main problem with 'convexhull' is when people use it on advanced shapes, such as wheels with treads. This causes a lot of lag due to the computer working on the collisionmesh, which leads to poor model performance. In addition, resizing a 'convexhull' will cause it to enter a "nocollision" like state. To repair that, the user must explode the object and then regroup it.
|Joints Slider • Piston • Hinge • Servo • Motor • Gyro • Fixed • Corkscrew • Spring • Ball • Universal • Gears|
|States Static • Frozen • Ignore • NoCollision • ShowCollision • NoAutoFreeze • Magnetic|
|Properties Magnet • Thruster • Emitter • OnTouch • OnTick|
|Shapes default • box • sphere • cylinder • cone • capsule • chamfer • convexhull • staticmesh|